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Next-Gen Gaming Rides the Beat: Boogie Cruise Reimagines Racing with Grit, Glow, and Youthful Vision

In an industry often ruled by mega budgets and seasoned veterans, Boogie Cruise has arrived to flip the script developed not by industry elites, but by two middle school prodigies. 13-year-old Lilfoxeone and 11-year-old Prismultra have turned the world of indie racing games on its head with a bold, neon-lit statement that’s already catching serious attention. Their brainchild, Boogie Cruise, launches its free public demo on Steam this July 16, and it’s not just a game, it’s a generational disruption.

A Childhood Dream Turned Neon Reality

The driving force behind Boogie Cruise is Lilfoxeone, based in Las Vegas, whose journey began not in a boardroom but in childhood curiosity. At just eight years old, Lilfoxeone found creative fire through Scratch and later advanced to Blender, Unity, and finally Unreal Engine. With support from her father and younger brother (and now co-developer) Prismultra, Lilfoxeone transformed youthful fascination into entrepreneurial grit. Together, they formed Skill Mode, a game development studio built on passion, experimentation, and unwavering persistence.

What started as late-night experiments became a polished, deeply layered game. From learning 3D animation to mastering Unreal’s Blueprint system and taking college-level design courses, Lilfoxeone’s path has been anything but ordinary. Now, at 13, she leads one of the most exciting youth-led indie projects in recent memory.

The Pulse of Boogie Cruise

Boogie Cruise is more than a racing game, it’s a sonic journey, an emotional challenge, and a love letter to contrast. It delivers handcrafted, tightly structured maps that balance speed, story, and soul. At its core is The Skyclub, a neon-green social hub where music takes over. Not just an ambient feature, but an experiential one, Skyclub is powered by CaféKinship, an integrated music platform that curates independent tracks to enhance mood and connection.

Here, players don’t just scroll playlists they absorb a shared vibe, discovering artists and bonding through music before hitting the road. This isn’t an idle feature; it’s a social engine, turning racing into ritual and community into gameplay.

Grit Beyond the Glow

While Boogie Cruise dazzles with arcade adrenaline and electric visuals, it also dares to slow down. Certain levels pivot from neon-soaked tracks to moments of starkness and silence. These stages force players to engage with introspection, not just reflexes. Think less “press the pedal” and more “process the pause.”

“We didn’t want every track to feel the same,” says Lilfoxeone. “Some are about adrenaline, and some are about resilience.” Prismultra echoes this sentiment: “You’re not just racing, you’re recovering.”

It’s this intentional emotional variance that sets Boogie Cruise apart. From grueling snowstorms to shadowy dungeons, every level is crafted to feel personal and earned. And none of it came easy.

Fighting for the Finish Line

Behind the glow lies a saga of creative strain and perseverance. From the painfully complex elevator mechanics in the upcoming Beta, to nearly scrapping the Level 5 Blizzard stage, Lilfoxeone and Prismultra have seen their share of late-night frustration. Designing fair, fluid maps while navigating emotional and technical roadblocks became a test of will. But the duo never gave in.

“Every frustrating feature turned into a lesson,” Lilfoxeone reflects. “And every moment of doubt eventually gave way to something I could be proud of.”

Age Isn’t a Limit, It’s a Launchpad

What makes Boogie Cruise a standout isn’t just the game, it’s the defiance of expectation. It challenges the idea that serious games can only come from seasoned developers. Lilfoxeone’s message is clear: “Creativity doesn’t come with an age requirement. If you’re willing to learn and push through the hard stuff, you can build something powerful.”

That belief drives Skill Mode’s mission. It’s not just a studio, it’s a declaration. A space for youth, for outliers, and for the creatively stubborn to shape stories and systems that surprise.

A Vision Built to Inspire

With Boogie Cruise ready for public demo on July 16 and full launch on August 1, the momentum is real. Independent artists can even upload their music to CaféKinship.com, which is powered by Analog Beats, making it a rare opportunity where gaming meets grassroots collaboration.

Lilfoxeone’s long-term vision? To make youth-led creativity the norm, not the novelty. “I don’t want Skill Mode to be famous. I want it to be remembered for making games that mattered, and for helping others do the same.”

Ready, Set, Glow. You can learn more about the project and follow the developers’ journey at their official website and on their YouTube channel, where they share behind-the-scenes content, developer insights, and game updates.

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